I’ve been attempting to import models with the following:
const aiScene *scene = importer.ReadFile("Models/fbx/Dragon 2.5_fbx.fbx", aiProcess_Triangulate | aiProcess_FlipUVs);
This always gives me a valid scene object but nothing is ever populated in the object. Inspecting the scene
in Visual Studio’s debugger shows the following:
Further inspection of the RootNode
shows the following:
I have tried using pre built binaries, building from source from several different tags, and using many different models and formats. The result is always the same.
Has anyone run into this before?